With that context out of the way, it was a pain to come up with perks for them, but here it is! And while the traits themselves are custom, the inheritance rules they follow are the same as those of Spellcaster bloodline traits, though the Occult that triggers them in this case is Mermaid. They follow the same pattern, being in this case first-gen Mermaid -> Weak -> Strong -> Ancient. These Mermaid Bloodline traits consist of three traits, much like in the case of Spellcasters. (Oh, yeah, and sorry about that, but you need City Living to experience the full benefits since even though Mermaids sing in general, the singing skill isn’t base game). Of course, coming up with perks for it was kind of a mess, considering how Mermaids are one of the least fleshed-out Occults in the game.īut before anything else: This mod requires MAL22’s Trait Tracker Injector, and will not work without it. #mods #vampires #ts4 #legacy #ts4vampires #mods #vampires #ts4 #legacy #ts4vampiresįollowing up on my possibly excessive quest to give other Occults the same bloodline-traits treatment that Spellcasters get in the game, I present to you, Mermaid Bloodlines. Sims4Studio for the Snippet function to implement this Yes! I want to make bloodlines for other occults… as soon as I figure out what the fair equivalent benefits for aliens and mermaids would be, that is, since it’s not as straight-forward as vampires. Again, an “issue”, and not really one I can fix since that appears to be a weird hybrid thing unrelated to this mod. Not really my business, but when playing with modded hybrids, the in-game Spellcaster bloodline trait seems to interfere with the inheritance of the Vampire bloodline traits. I made it as similar to the other bloodline traits as possible (within reason). Vampire energy decreases 50% slower when exposed to sunlight Vampire energy should increase 30% faster Vampire energy decreases 20% slower when exposed to sunlight Vampire energy should increase 20% faster Vampire energy decreases 10% slower when exposed to sunlight Vampire energy should increase 10% faster Of course, Vampires aren’t Spellcasters, they don’t have the risk of death by overcharging, etc… So here’s the breakdown of the perks. That said, it’s different in terms of its perks. Still, it follows the first-gen Vampire -> Weak -> Strong -> Ancient path the Spellcaster one does. I made modified inheritance rules for it based on the Spellcaster Bloodlines that come with the game, except the Occult in this case is Vampire, and the traits are custom. So let’s talk about how Vampire Bloodlines work now. This mod requires MAL22’s Trait Tracker Injector, and will not work without it. Maybe it’s because they’re older than Spellcasters, maybe because being immortal makes lineages matter less, but oh well, it’s still a problem to me and I’m still going to fix it. Legacies are a huge part of the game (an assessment I think I can back with the sheer amount of legacy challenge results when I did try to search for “vampire bloodlines”), but Vampires don’t get the same heritage buffs as Spellcasters. I realize they’re two different occults, but come on. In spite of it showing up as a search suggestion, I couldn’t actually find a pre-existing mod for Vampire Bloodlines in the style of Spellcaster bloodlines. Wanted to share something I made on Studio by adding a Snippet to my own custom traits.
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